Restaurant Ordering System (Human Computer Interface)
This was before the common restaurant ordering systems you see now at all restaurants (the Squirrel system). Before then, waiters and waitresses memorized PLUs (numbers) to enter orders into a system. As part of the Human Computer Interface (HCI) course we developed a windows (Unix) touch based system. At that time it seemed that all student teams were mainly developing a Library system, however, we broke away from the pack and decided to develop sometime novel (it is easier to compete when you are not competing against everyone else). About 10 years later I was interviewing some Co-op students and what was interesting is that several presented a Restaurant Ordering System as an example of their work (it seemed the restaurant ordering system had replaced the Library system as the default system to develop). The project documentation is available [here].
Restaurant Simulation System (Discrete Event Simulation)
Was a project to apply discrete event simulation to the restaurant kitchen. The program written with GPSS (General Purpose Simulation System) modeled a restaurant kitchen and used ordering slips to generate the data from which the model was able to be simulated with. The project documentation is available [here].